Fasilitasi Harmonisasi Kurikulum Teknologi Permainan: Kontribusi Prodi Teknologi Permainan Polimedia Untuk Peningkatan Relevansi Kompetensi Lulusan SMK Citra Negara Pada Program Studi Teknologi Permainan

Authors

  • Muh Sakir Author
  • Prily Fitria Aziz Author
  • Yeni Nurhasanah Author
  • Yuyun Khairunisa Author
  • Deddy Stevano H. Tobing Author
  • Hafid Setyo Hadi Author
  • Rido Galih Alief Author
  • Misbakul Munir Author

Abstract

Abstrak: Pengabdian ini bertujuan memfasilitasi Harmonisasi Kurikulum Teknologi Permainan di SMK Citra Negara guna meningkatkan relevansi kompetensi lulusan dengan kebutuhan industri. Permasalahan prioritas meliputi kurangnya kapasitas guru di bidang pengembangan game dan kurikulum yang belum selaras dengan SKKNI dan standar perguruan tinggi. Solusi yang ditawarkan melibatkan sharing session kurikulum berbasis SKKNI untuk guru dan workshop praktik pengembangan game (GDD, aset visual, programming) untuk siswa. Metode pelaksanaan berupa sosialisasi, program satu hari penuh, dan pendampingan melibatkan guru dan siswa. Hasil yang dicapai adalah Modul Pembelajaran Singkat dan Dokumen Acuan Panduan Kurikulum berbasis KKNI sebagai referensi. Selain itu, peningkatan pemahaman siswa terukur melalui dihasilkannya Contoh GDD sederhana. Kegiatan ini berhasil membangun sinergi antara SMK dan perguruan tinggi, memperkuat fondasi pendidikan vokasi, dan meningkatkan kesadaran potensi karier di industri kreatif.

Kata Kunci: Teknologi Permainan; Harmonisasi Kurikulum; SKKNI

Abstract:  This service aims to facilitate the Harmonization of the Game Technology Curriculum at SMK Citra Negara in order to increase the relevance of graduate competencies to industry needs. Priority problems include the lack of teacher capacity in the field of game development and curriculum that is not in line with SKKNI and university standards. The solutions offered involve SKKNI-based curriculum sharing sessions for teachers and game development practice (GDD, visual assets, programming) workshops for students. The implementation method is in the form of socialization, a full-day program, and mentoring involving teachers and students. The results achieved are the Short Learning Module and the KKNI-based Curriculum Guide Reference Document as references. In addition, the improvement of student understanding is measured through the generation of simple GDD examples. This activity succeeded in building synergy between vocational schools and universities, strengthening the foundation of vocational education, and increasing awareness of career potential in the creative industry.

Keywords: Game Technology; Curriculum Harmonization; SKKNI

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Published

2026-02-07